have a look :)
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1093519518.jpg" data-fileid="167">[img]<fileStore.core_Attachment>/post-51-1093519518.jpg[/img]</a>
... check out the 3dmarks score !
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1093599169.jpg" data-fileid="170">[img]<fileStore.core_Attachment>/post-51-1093599169.jpg[/img]</a>
nice, so are you selling these, or are you using all four of em?
how much were they actually and isn't nVidia coming out wiht a new card soon, and so is ATI.
Mephistophyles
not selling, just testing them (benchmarking)
checkout the DOOM 3 benchmark
1600x1200 with the HIGH QUALITY setting
cheers
anyweb
2148 frames rendered in 44.6 seconds = 48.2 fps <---------------------
3391 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
1024 MB System Memory
256 MB Video Memory
Winsock Initialized
Hostname: DD0RP71J
IP: 10.0.0.241
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\Program\Doom 3/base
C:\Program\Doom 3\base\pak004.pk4 (5137 files)
C:\Program\Doom 3\base\pak003.pk4 (4676 files)
C:\Program\Doom 3\base\pak002.pk4 (6120 files)
C:\Program\Doom 3\base\pak001.pk4 (8972 files)
C:\Program\Doom 3\base\pak000.pk4 (2698 files)
C:\Program\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1600x1200)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
--------------------------------------------
----- R200_Init -----
Not available.
---------- R_ARB2_Init ----------
Available.
Cg not available.
--------------------------------------------
---------- R_Exp_Init ----------
PARAM bloom0 = { 0.199501 };
PARAM bloom1 = { 0.176059 };
PARAM bloom2 = { 0.121004 };
PARAM bloom3 = { 0.064769 };
PARAM bloom4 = { 0.027000 };
PARAM bloom5 = { 0.008765 };
PARAM bloom6 = { 0.002216 };
PARAM bloom7 = { 0.000436 };
Available.
--------------------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Program\Doom 3\base\game00.pk4/gamex86.dll
copy gamex86.dll to C:\Program\Doom 3\base\gamex86.dll
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Jul 8 2004
Initializing event system
...471 event definitions
Initializing class hierarchy
...141 classes, 190284 bytes for event callbacks
Initializing scripts
Compiled 'weapon_machinegun::Lower': 1409.5 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 9648 bytes
Statements: 67720, 1354400 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2472040 bytes
Static data: 2277552 bytes
Allocated: 3280396 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
]timedemo demo1
--------- Game Map Shutdown ----------
--------------------------------------
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
removed 4 degenerate triangles
stopped playing demos/demo1.demo.
2148 frames rendered in 44.6 seconds = 48.2 fps
Wrote screenshots/shot00001.tga
]condump wow.txt
Dumped console text to wow.txt.
Did you get this graphic card for cheap??? if yet. let me know where u buying from :) coz i want another graphic card as i have ATI for Linux it sucks ATI is worthless.
I got Gforce4 TI 4600 on windows. if i can get same one as your, i can use it for windows and Ti4600 for Linux, it would be fine.
hey dude,
Dan wants to know if you have one to spare.... ????? if so, bring to denmark tomorrow! Gime a call if you want to know what dan will do for you! :)
cheers,
Kris
i just did the 3dmarks test on a ati radeon 800 XT card to compare,
results are attached
cheers
anyweb
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1095066735.jpg" data-fileid="172">[img]<fileStore.core_Attachment>/post-51-1095066735.jpg[/img]</a>
Nice bowling pin!
What model is it?