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Full Version: nvidia geforce 6800 video cards
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have a look :)

<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1093519518.jpg" data-fileid="167">[img]<fileStore.core_Attachment>/post-51-1093519518.jpg[/img]</a>


... check out the 3dmarks score !

<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1093599169.jpg" data-fileid="170">[img]<fileStore.core_Attachment>/post-51-1093599169.jpg[/img]</a>


nice, so are you selling these, or are you using all four of em?

how much were they actually and isn't nVidia coming out wiht a new card soon, and so is ATI.

Mephistophyles


not selling, just testing them (benchmarking)

 

checkout the DOOM 3 benchmark

 

1600x1200 with the HIGH QUALITY setting

 

cheers

 

anyweb

 

2148 frames rendered in 44.6 seconds = 48.2 fps <---------------------

 

3391 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT

1024 MB System Memory

256 MB Video Memory

Winsock Initialized

Hostname: DD0RP71J

IP: 10.0.0.241

doom using MMX & SSE & SSE2 & SSE3 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

------ Initializing File System ------

Current search path:

C:\Program\Doom 3/base

C:\Program\Doom 3\base\pak004.pk4 (5137 files)

C:\Program\Doom 3\base\pak003.pk4 (4676 files)

C:\Program\Doom 3\base\pak002.pk4 (6120 files)

C:\Program\Doom 3\base\pak001.pk4 (8972 files)

C:\Program\Doom 3\base\pak000.pk4 (2698 files)

C:\Program\Doom 3\base\game00.pk4 (2 files)

game DLL: 0x0 in pak: 0x0

file system initialized.

--------------------------------------

----- Initializing Decls -----

------------------------------

------- Initializing renderSystem --------

using ARB renderSystem

renderSystem initialized.

--------------------------------------

4966 strings read from strings/english.lang

Couldn't open journal files

execing editor.cfg

execing default.cfg

execing DoomConfig.cfg

couldn't exec autoexec.cfg

4966 strings read from strings/english.lang

----- Initializing Sound System ------

sound system initialized.

--------------------------------------

----- R_InitOpenGL -----

Initializing OpenGL subsystem

...registered window class

...registered fake window class

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...calling CDS: ok

...created window @ 0,0 (1600x1200)

Initializing OpenGL driver

...getting DC: succeeded

...attempting to use stereo

...PIXELFORMAT 10 selected

...creating GL context: succeeded

...making context current: succeeded

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

sound: STEREO

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

...using GL_ARB_texture_non_power_of_two

...using GL_ARB_texture_compression

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

...using GL_NV_register_combiners

...using GL_EXT_stencil_two_side

X..GL_ATI_fragment_shader not found

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

...using EXT_depth_bounds_test

---------- R_NV20_Init ----------

--------------------------------------------

----- R200_Init -----

Not available.

---------- R_ARB2_Init ----------

Available.

Cg not available.

--------------------------------------------

---------- R_Exp_Init ----------

PARAM bloom0 = { 0.199501 };

PARAM bloom1 = { 0.176059 };

PARAM bloom2 = { 0.121004 };

PARAM bloom3 = { 0.064769 };

PARAM bloom4 = { 0.027000 };

PARAM bloom5 = { 0.008765 };

PARAM bloom6 = { 0.002216 };

PARAM bloom7 = { 0.000436 };

Available.

--------------------------------------------

----- R_ReloadARBPrograms -----

glprogs/test.vfp

glprogs/test.vfp

glprogs/interaction.vfp

glprogs/interaction.vfp

glprogs/bumpyEnvironment.vfp

glprogs/bumpyEnvironment.vfp

glprogs/ambientLight.vfp

glprogs/ambientLight.vfp

glprogs/shadow.vp

glprogs/R200_interaction.vp

glprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp

-------------------------------

using ARB_vertex_buffer_object memory

using ARB2 renderSystem

found DLL in pak file: C:\Program\Doom 3\base\game00.pk4/gamex86.dll

copy gamex86.dll to C:\Program\Doom 3\base\gamex86.dll

game using MMX & SSE & SSE2 & SSE3 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

--------- Initializing Game ----------

gamename: baseDOOM-1

gamedate: Jul 8 2004

Initializing event system

...471 event definitions

Initializing class hierarchy

...141 classes, 190284 bytes for event callbacks

Initializing scripts

Compiled 'weapon_machinegun::Lower': 1409.5 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 79, 9648 bytes

Statements: 67720, 1354400 bytes

Functions: 2108, 250452 bytes

Variables: 147320 bytes

Mem used: 2472040 bytes

Static data: 2277552 bytes

Allocated: 3280396 bytes

Thread size: 7068 bytes

 

...6 aas types

game initialized.

--------------------------------------

-------- Initializing Session --------

session initialized

--------------------------------------

--- Common Initialization Complete ---

]timedemo demo1

--------- Game Map Shutdown ----------

--------------------------------------

glprogs/heatHaze.vfp

glprogs/heatHaze.vfp

glprogs/heatHazeWithMask.vfp

glprogs/heatHazeWithMask.vfp

removed 4 degenerate triangles

stopped playing demos/demo1.demo.

2148 frames rendered in 44.6 seconds = 48.2 fps

Wrote screenshots/shot00001.tga

]condump wow.txt

Dumped console text to wow.txt.


Did you get this graphic card for cheap??? if yet. let me know where u buying from :) coz i want another graphic card as i have ATI for Linux it sucks ATI is worthless.

 

I got Gforce4 TI 4600 on windows. if i can get same one as your, i can use it for windows and Ti4600 for Linux, it would be fine.


hey dude,

 

Dan wants to know if you have one to spare.... ????? if so, bring to denmark tomorrow! Gime a call if you want to know what dan will do for you! :)

 

cheers,

Kris


i just did the 3dmarks test on a ati radeon 800 XT card to compare,

 

results are attached

 

cheers

 

anyweb

<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/post-51-1095066735.jpg" data-fileid="172">[img]<fileStore.core_Attachment>/post-51-1095066735.jpg[/img]</a>


Nice bowling pin!

What model is it?

nvidia !